Found myself heading over to Paul Neale’s great site for some knowledge on Weak referencing in 3ds Max the other day.
This solved a few problems I was having, thanks, and led me to dip my toe further into MaxScript with the result of a simple modifer that can be dropped onto a spline control object – you can then select other spline control objects that you wish to store positional, rotational data for – hitting the “>” button will instance the modifier across the control objects.
You can then hit the Gettr button to store their transforms….double clicking on the list will apply the stored tranform. Let me know if it works for you !!
I’ve added a Blend pose slider which has a checkbox next to it – enabling the checkbox blends the pose from the current position in space. Leaving it off blends the position to and from a zero position.
Script is here DOWNLOAD