by hotknife | Feb 9, 2026 | Character, Modelling, Realtime, Realtime Interactive, Texturing
A compilation of some of our recent works for Galleries and museums, ranging from gesture-based interactives to AR & VR experiences. Venues include Wollaton Hall Nottingham, Wakefield WX, Wellcome Collection London. This selection brings together projects that...
by hotknife | Jun 5, 2023 | Animation, Photogrammetry
Photogrammetry is the process by which objects or scenes in the real-world are photographed or scanned and converted into digital assets. The Hyena model was recreated for Wollaton Hall museum, as a digital interactive to investigate the many processes of Taxidermy....
by hotknife | May 5, 2022 | Realtime, Realtime Interactive, VR
Hot Knife were asked to create a fun interatice VR game intended for the concourse of the Commonwealth Games in Birmingham 2022. The concept, comissioned by artist Jason Wilsher-Mills, was for a VR first-person shooter, set in a sporting arena, featuring inflatable...
by hotknife | May 14, 2021 | Animation, Character, Realtime Interactive
Again working with the wonderful Jason Wilsher-Mills we created a digital ‘angel’ that was displayed on a dual/front back advertising monitor. This was for the Sky Arts Landmark television programme in 2021. The interactive figure was controlled...
by hotknife | Dec 16, 2020 | Animation, Character, Look Dev, Realtime
We’ve been playing with dinosaurs, well specifically with a 2Gb download of a tyrannosaurus skeleton that we utilised to build this Trex with. Rendered in Blender using both it’s realtime viewport and Cycles renderer. Can you tell which took 2-3 secs a...
Recent Comments