by hotknife | Feb 9, 2026 | Character, Modelling, Realtime, Realtime Interactive, Texturing
A compilation of some of our recent works for Galleries and museums, ranging from gesture-based interactives to AR & VR experiences. Venues include Wollaton Hall Nottingham, Wakefield WX, Wellcome Collection London. This selection brings together projects that...
by hotknife | May 5, 2022 | Realtime, Realtime Interactive, VR
Hot Knife were asked to create a fun interatice VR game intended for the concourse of the Commonwealth Games in Birmingham 2022. The concept, comissioned by artist Jason Wilsher-Mills, was for a VR first-person shooter, set in a sporting arena, featuring inflatable...
by hotknife | Dec 16, 2020 | Animation, Character, Look Dev, Realtime
We’ve been playing with dinosaurs, well specifically with a 2Gb download of a tyrannosaurus skeleton that we utilised to build this Trex with. Rendered in Blender using both it’s realtime viewport and Cycles renderer. Can you tell which took 2-3 secs a...
by hotknife | Oct 22, 2020 | AR, Character, Realtime
Development for Augmented Reality (AR) Apps. Using your phone to place a ground pin, a portal to another dimension allows you to explore virtual spaces, from galleries & video booths, to corporate spaces such as warehouse distribution and beyond ...
by hotknife | Feb 7, 2020 | Animation, Character, Plugin/App, Realtime
A screengrab from the AR section of the App, showing the Leftlion prowling around the market square at dusk as part of Nottingham’s Light Night 2020. The App hosted both image based & GPS located AR 3d animations....
by hotknife | Dec 15, 2019 | Modelling, Plugin/App, Realtime
WiP for a ‘parametric race-track generator’ as part of early GameDev for a VR Racing game with a...
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